The seeds for this book were first planted in 2001 when Steve Seitz at the University of Wash- ington invited me to co-teach a course called “Computer Vision for Computer Graphics”. At that time, computer vision techniques were increasingly being used in computer graphics to create image-based models of real-world objects, to create visual effects, and to merge real- world imagery using computational photography techniques. Our decision to focus on the applications of computer vision to fun problems such as image stitching and photo-based 3D modeling from personal photos seemed to resonate well with our students
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The seeds for this book were first planted in 2001 when Steve Seitz at the University of Wash- ington invited me to co-teach a course called “Computer Vision for Computer Graphics”. At that time, computer vision techniques were increasingly being used in computer graphics to create image-based models of real-world objects, to create visual effects, and to merge real- world imagery using computational photography techniques. Our decision to focus on the applications of computer vision to fun problems such as image stitching and photo-based 3D modeling from personal photos seemed to resonate well with our students